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#1
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¿Y el hobbitttt?
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#2
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Hola mundo
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#3
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> Invitado ha escrito:
> Hola mundo from origins, might one not drift strangely awry? Indeed so, and many people seem quite mad to one another. In his book Sentics [l978], the pianist-physiologist Manfred Clynesdescribes certain specific temporal sensory patterns and claims that each is associated with a certain common emotional state. For example, in his experiments, two particular patterns that gently rise and fall are said to suggest states of love and reverence; two others (more abrupt) signify anger and hate. He claims that these and other patterns--he calls them 'sentic'--arouse the same effects through different senses--that is, embodied as acoustical intensity, or pitch, or tactile pressure, or even visual motion--and that this is cross-cultural. The time lengths of these sentic shapes, on the order of 1 sec, could correspond to parts of musical phrases. Clynes studied the "muscular" details of instrumental performances with this in view, and concluded that music can engage emotions through these sentic signals. Of course, more experiments are needed to verify that such signals really have the reported effects. Nevertheless, I would expect to find something of the sort for quite a different reason: namely, to serve in the early social development of children. Sentic signals (if they exist) would be quite useful in helping infants to learn about themselves and others. All learning theories require brains to somehow impose "values" implicit or explicit in the choice of what to learn to do. Most such theories say that certain special signals, called reinforcers, are involved in this. For certain goals it should suffice to use some simple, "primary" physiological stimuli like eating, drinking, relief of physical discomfort. Human infants must learn social signals, too. The early learning theorists in this century assumed that certain social sounds (for instance, of approval) could become reinforcers by association with innate reinforcers, but evidence for this was never found. If parents could exploit some innate sentic cues, that mystery might be explained. This might also touch another, deeper problem: that of how an infant forms an image of its own mind. Self-images are important for at least two reasons. First, external reinforcement can only be a part of human learning; the growing infant must eventually learn to learn from within to free itself from its parents. With Freud, I think that children must replace and augment the outside teacher with a self-constructed, inner, parent image. Second, we need a self-model simply to make realistic plans for solving ordinary problems. For example, we must know enough about our own dispositions to be able to assess which plans are feasible. Pure self commitment does not work; we simply cannot carry out a plan that we will find too boring to complete or too vulnerable to other, competing interests. We need models of our own behavior. How could a baby be smart enough to build such a model ? Innate sentic detectors could help by teaching children about their own affective states. For if distinct signals arouse specific states, the child can associate those signals with those states. Just knowing that such states exist, that is, having symbols for them, is half the battle. If those signals are uniform enough, then from social discourse one can learn some rules about the behavior caused by those states. Thus a child might learn that conciliatory signals can change anger to affection. Given that sort of information, a simple learning machine should be able to construct a 'finite-state person model." This model would be crude at first, but to get started would be half of the job. Once the baby had a crude model of some other person, it could be copied and adapted in work on the baby's own self-model. This is more normative and constructional than it is descriptive, as Freud hinted, because the self-model dictates more than portrays what it purports to portray. With regard to music, it seems possible that we conceal, in the innocent songs and setting of our children's musical cultures, some lessons about successions of our own affective states. Sentically encrypted, those ballads could encode instructions about conciliation and affection, aggression and retreat; precisely the knowledge of signals and states that we need to get along with others. In later life, more complex music might illustrate more intricate kinds of compromise and conflict, ways to fit goals together to achieve more than one thing at a time. Finally, for grown-ups, our Burgesses and Kubricks fit Odes to Joy to Clockwork Oranges. If you find all this farfetched, so do I. But before rejecting it entirely, recall the question, Why do we have music, and let it occupy our lives with no apparent reason? When no idea seems right, the right one must seem wrong. ================ Theme and Thing ================ What is the subject of Beethoven's Fifth Symphony? Is it just those first four notes? Does it include the twin, transposed companion too? What of the other variations, augmentations, and inversions? Do they all stem from a single prototype? In this case, yes. Or do they? For later in the symphony the theme appears in triplet form to serve as countersubject of the scherzo: three notes and one, three notes and one, three notes and one, still they make four. Melody turns into monotone rhythm; meter is converted to two equal beats. Downbeat now falls on an actual note, instead of a silence. With all of those changes, the themes are quite different and yet the same. Neither the form in the allegro nor the scherzo alone is the prototype; separate and equal, they span musical time. [Fig. 2 shows the first 25 measures of the 3rd movement.] Is there some more abstract idea that they both embody? This is like the problem raised by Wittgenstein of what words like game mean. In my paper on frames [Minsky 1974], I argue that for vision, chair can be described by no single prototype; it is better to use several prototypes connected in relational networks of similarities and differences I doubt that even these would represent musical ideas well; there are better tools in conconceptual dependency, frame-systems, and semantic networks. Those are the tools we use today to deal with such problems. (See Roads, 1980.) What is a good theme? Without that bad word good, I do not think the question is well formed because anything is a theme if everything is music! So let us split that question into (1) What mental conditions or processes do pleasant tunes evoke? and (2) What do we mean by pleasant? Both questions are hard, but the first is only hard; to answer it will take much thought and experimentation, which is good. The second question is very different. Philosophers and scientists have struggled mightily to understand what pain and pleasure are. I especially like Dennett's [1978] explanation of why that has been so difficult. He argues that pain "works" in different ways at different times, and all those ways have too little in common for the usual definition. I agree, but if pain is no single thing, why do we talk and think as though it were and represent it with such spurious clarity? This is no accident: illusions of this sort have special uses. They play a role connected with a problem facing any society (inside or outside the mind) that learns from its experience. The problem is how to assign the credit and blame, for each accomplishment or failure of the society as a whole, among the myriad agents involved in everything that happens. To the extent that the agents' actions are decided locally, so also must these decisions to credit or blame he made locally. How, for example, can a mother tell that her child has a need )or that one has been satisfied) before she has learned specific signs for each such need? That could be arranged if, by evolution, signals were combined from many different internal processes concerned with needs and were provided with a single, common, output--an infant's sentic signal of discomfort (or contentment). Such a genetically pre-established harmony would evoke a corresponding central state in the parent. We would feel this as something like the distress we feel when babies cry. A signal for satisfaction is also needed. Suppose, among the many things a child does, there is one that mother likes, which she demonstrates by making approving sounds. The child has just been walking there, and holding this just so, and thinking that, and speaking in some certain way. How can the mind of the child find out which behavior is good? The trouble is, each aspect of the child's behavior must result from little plans the child made before. We cannot reward an act. We can only reward the agency that selected that strategy, the agent who wisely activated the first agent, and so on. Alas for the generation of behaviorists who wastes its mental life by missing this plain and simple principle. To reward all those agents and processes, we must propagate some message that they all can use to credit what they did; the plans they made, their strategies and computations. These various recipients have so little in common that such a message of approval, to work at all, must be extremely simple. Words like good are almost content-free messages that enable tutors, inside or outside a society, to tell the members that one or more of them has satisfied some need, and that tutor need not understand which members did what, or how, or even why. Words like 'satisfy' and 'need' have many shifting meanings. Why, then, do we seem to understand them? Because they evoke that same illusion of substantiality that fools us into thinking it tautologous to ask, Why do we like pleasure? This serves a need: the levels of social discourse at which we use such clumsy words as 'like', or 'good', or 'that was fun' must coarsely crush together many different meanings or we will never understand others (or ourselves) at all. Hence that precious, essential poverty of word and sign that makes them so hard to define. Thus the word 'good' is no symbol that simply means or designates, as 'table' does. Instead, it only names this protean injunction: Activate all those unknown processes that correla |
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#4
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#5
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ojala no se sigan postiando cosas omo estas no ayudan al foro :P
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